Retro Porting Toolkit · Bring classic console games to modern hardware

Platforms

9 platform recompilation ecosystems from Retro Porting Toolkit: decoders and runtimes for original console hardware.

  • PlayStation (2026): The gold-standard ecosystem here: native PlayStation ports, OpenBIOS boot for many projects, community ports, mods, widescreen, save states, and rewind.
  • NES (2026): A source-only ecosystem for native NES ports from your own cartridge dump, with experiments like text replacement, save states, mouse light-gun input, mods, and alternate renderers.
  • Super Nintendo (2026): The silver-standard ecosystem here: native SNES ports, widescreen, MSU-1 music, mod packages, save states, and enhancement-chip support.
  • Game Boy Advance (2026): An alpha ecosystem for native GBA ports, with public previews, adaptive widescreen, save states, Android experiments, and modern replacements for cartridge sensors.
  • Sega Genesis (2026): An alpha ecosystem for native Genesis ports, with public Sonic projects and opt-in widescreen work.
  • Nintendo DS (2026): An alpha ecosystem for native Nintendo DS ports. Metroid Prime Hunters is public, and a few other titles are running in development.
  • Virtual Boy (2026): A native recompilation tech demo. Mario's Tennis runs, with no major enhancements and no broader compatibility promise yet.
  • CD-i (2026): A research project for the Philips CD-i system software. The BIOS shell runs, and Hotel Mario only reaches an early title sequence.
  • Master System and Game Gear (2026): A very early tech demo for Sega's 8-bit systems. Sonic Blast and one Master System game have narrow bring-up.