Blog
33 articles: technical writing from the team, press coverage, and videos.
- Introducing Retro Porting Toolkit (2026-09-08): An open collection of the recompilers, runtimes, tools, game projects and knowledge growing around native ports of classic console games.
- Recompile the original game, then let mods do the rest (2026-09-01): Why recomp projects should begin with a clean game file, while bug fixes, translations, and other changes stay optional in the mod layer.
- How I added WebMCP to Retro Porting Toolkit (2026-08-27): I added WebMCP to this site. Here is what it does, the seven typed tools every page now registers, how the browser session gates the one write path, and how to test it yourself.
- Recompile a PlayStation game you own, start to finish (2026-08-24): Prerequisites, one scaffold command, generate, build, run, and an honest account of everything the first build does not finish.
- Let your agent do the recompilation (2026-08-24): The prompt to paste, the one scaffold flag detail that decides whether an agent ships or stalls, and the exact points where it has to stop and ask you to look.
- Decomp-annotated recomps (1379.tech, 2026-08-17): Why recompilation and decompilation become more useful when a native port can inherit names and intent from a decomp project.
- Metroid Prime Hunters recomp brings the Nintendo DS classic to PC (GenerationAmiga, 2026-08-16): GenerationAmiga introduces the Metroid Prime Hunters recomp alpha to readers beyond the recompilation scene: WASD and mouse on a DS classic, native on Windows and Linux.
- Metroid Prime Hunters Recomp is out now (Video Game Esoterica, 2026-08-16): Video Game Esoterica covers the public alpha of the DS shooter's recompilation.
- PS1 Twisted Metal 4 comes to PC/Mac/Linux: static recompilation project released on GitHub (retro-gamer.jp, 2026-08-15): Japanese outlet retro-gamer.jp covers the independent Twisted Metal 4 recompilation for Windows, macOS, and Linux.
- Save states and rewind, shown off in Tomba! (Gamemaster1379, 2026-08-12): The save states and rewind architecture shown publicly for the first time, on Tomba!.
- retcomm-rbengine (2026-08-12): The snapshot ring behind save states and rewind: a platform-agnostic rollback engine shared across the recomp ecosystems.
- Character replacement running in Super Mario World (Gamemaster1379, 2026-08-10): Behavior-level character replacement running in Super Mario World.
- Building & Enhancing Recomps: Ecosystem Updates (1379.tech, 2026-08-03): An ecosystem update spanning shared mod loading, adaptive widescreen, new console support, and experiments beyond faithful ports.
- A recompiled version of Pepsiman lets you play the PS1 cult classic natively in your browser at 60 FPS (Notebookcheck, 2026-07-28): Notebookcheck reports on Pepsiman in the browser: the 1999 cult classic recompiled to WebAssembly and running at 60 FPS.
- Recomp + AI: 5 Months Later (1379.tech, 2026-07-19): Five months of AI-assisted recompilation work, and the point where repeated game bring-up begins to mature a console framework.
- Mega Man X4 Recomp is out now (Video Game Esoterica, 2026-07-13): Video Game Esoterica covers the Mega Man X4 recompilation release.
- Tomba! Recomp is out now (Video Game Esoterica, 2026-07-07): Video Game Esoterica revisits Tomba!, the game PSXRecomp started with.
- Mega Man X6 Recomp is out now (Video Game Esoterica, 2026-07-04): Video Game Esoterica covers the Mega Man X6 recompilation and its mod catalog.
- Expanding the *recomp ecosystem with GBARecomp (1379.tech, 2026-06-24): How GBARecomp joined the project family, beginning with the console BIOS before moving into commercial games.
- Mega Man X Recomp is out now (Video Game Esoterica, 2026-06-19): Video Game Esoterica covers SNESRecomp's fully playable Mega Man X.
- Megaman X: Recompiled Release (1379.tech, 2026-05-29): Mega Man X reaches a complete playable release and proves SNESRecomp can bring up a game without leaning on an existing disassembly.
- NES, SNES, Genesis, VirtualBoy, and PSX | A journey with AI and Recompilation (1379.tech, 2026-05-21): A retrospective on the first multi-console wave of recompilers and the role AI played in crossing unfamiliar technical territory.
- nesrecomp Achieves 10 Commercial Titles (1379.tech, 2026-05-21): NESRecomp reaches ten commercial games and begins to look like a framework rather than a sequence of isolated ports.
- psxrecomp Overhauled. Now BIOS + Tomba (1379.tech, 2026-05-21): PSXRecomp moves from a narrow Tomba proof of concept to a BIOS-first foundation that more PlayStation games can share.
- snesrecomp's First Title: Super Mario World (1379.tech, 2026-05-21): Super Mario World becomes the first SNESRecomp title and establishes the framework's initial correctness test.
- VirtualBoy Recomp Gets Its First Title: Mario Tennis (1379.tech, 2026-05-21): Mario's Tennis becomes the first Virtual Boy recompilation target and tests a framework without a public disassembly to follow.
- SegaGenesisRecomp Gets Game #2: Sonic the Hedgehog 2 (1379.tech, 2026-05-21): Sonic 2 tests whether the Genesis framework can move beyond assumptions learned from its first Sonic game.
- NESRecomp: From Faxanadu to 4 Supported Commercial Titles (1379.tech, 2026-03-28): NESRecomp grows from its Faxanadu proof of concept into a framework tested against four different commercial games.
- segagenesisrecomp + Sonic the Hedgehog tech demo (1379.tech, 2026-03-24): The first SegaGenesisRecomp experiment gets Sonic into Green Hill Zone and establishes a comparison-driven bring-up loop.
- The first public Tomba! boot (Gamemaster1379, 2026-03-13): The historic first public capture of PSXRecomp booting Tomba!.
- PS1 static recompiler with Claude Code (1379.tech, 2026-03-11): The earliest PSXRecomp story: three weeks of AI-assisted experimentation leading to Tomba running as a native PC application.
- PS1 Classic Spyro: The Dragon Comes To PC, With The Help Of AI-Assisted Tool PSXRecomp (Time Extension, 2026): Time Extension reports on OpenPete, the community project bringing Spyro the Dragon to Windows with PSXRecomp in the mix.
- Street Fighter Alpha 3 Recomp is out now (Video Game Esoterica, 2026): Video Game Esoterica on the independent Street Fighter Alpha 3 recompilation.