Ape Escape
PlayStation · 2026
The first public PSXRecomp game built around analog movement and camera control.
Ape Escape is a milestone for PSXRecomp: the first public PlayStation recomp here built around analog movement and camera control.
That matters because Ape Escape is not a digital-pad game with analog added later. Movement, camera control, gadgets, and monkey-catching all depend on analog input feeling right.
Playable status
Yes, as a playable alpha. Windows and experimental Linux packages are on the GitHub releases page. The game is built from a dump you provide: your Ape Escape (USA) disc image, and a bundled open-source BIOS boots it out of the box.
It has been played end to end. Treat it as an alpha, but not just a boot demo.
What the recomp adds
Widescreen is the headline, in 16:9, 21:9, and Adaptive modes. Adaptive follows the live window shape from 4:3 through 21:9, opening up the 3D field of view rather than stretching the picture.
Running at 21:9
The rest of the additions:
- Frame blending at your display's refresh rate or a fixed 60, 120, 144, or 165, with a Clarity mode that reduces double-image trails.
- FMV skipping that ends movies through the game's normal completion path.